Corona Renderer delivers high quality, physically-based shading in production rendering.
Corona Renderer is a new high-performance (un)biased photorealistic renderer, available for Autodesk 3ds Max and as a standalone CLI application, and for Maxon Cinema 4D.
Despite its young age, Corona Renderer has become a production-ready renderer capable of creating high-quality results.
Corona Renderer 5 for 3ds Max Includes:
- 2.5D displacement: saves significant memory and reduces parsing times
- Caustics improvements: saves significant memory and renders faster, plus other improvements
- Overall memory, parsing time, and render time savings for all scenes (no changes required!)
- New hair and skin materials added to the Material Library
- Hair rendering (Max native, Ornatrix, or Hair Farm) needs less memory
- GPU-accelerated render denoising
- Better interactive rendering and displacement
- Lower RAM usage
- New options for randomizing materials by mesh elements
- Various quality of life improvements, UI tweaks, and bug fixes!
Corona Renderer 5 for Cinema 4D Includes:
- New 2.5D displacement saves significant memory and reduces parsing times
- Caustics are faster and need less memory, and respect include/exclude lists for Corona Lights
- New Corona Sky object allows multiple environments for LightMix (and Physical, Solid Color, HDRI, or any Shader as an environment)
- Greatly improved handling of Corona Proxies (which now include animation)
- New Select Material and Shader for self-contained "mini-library" that an object takes with it
- New Multi Shader to allow randomizing of colors or textures between objects or sub-objects
- Compatibility with the native Cinema 4D Background object
- New Shadowcatcher Illuminator option for Corona Lights
- Interactive Rendering, to make test renders a thing of the past
- LightMix, to change color and intensity of lights before, during or after rendering
- Denoising (CPU, and GPU if you have a compatible NVIDIA GPU)
- Tight integration with Cinema 4D
What we think about Corona Renderer
Richard Seanor, Technical Application Specialist